How powerful is Yuga's IP (intellectual property)?
@ZakaiMill raised this question some days back.
But here's how far Yuga has come to maintain an unbeatable IP and what it takes to break it:
My why: How Far Yuga Has Come
1. Brand recognition: Yuga has unlocked all it takes to maintain an unbeatable IP within the gaming.
They are already well established and widely known—from a single pfp project back in June 2021 to acquiring and owning conglomerates of projects.
The upcoming game: Legends of The Mara already looks more interesting than Dookey Dash (An iteration imo) which had more than 25,000 people racking up to accumulative gameplay time of 706,000 hours.
See @apixtwts’ thread below: twitter.com/apixtwts/status/1667146532242739200
2. Content:
If Yuga's IP rolls out fire and engaging content as they did with DD, don’t you think players will be more likely to spend time and even $$ within the game?
PS: They’ve built a gaming ‘cult’ with their first iteration.
And from what I’ve seen so far on my TL both players within and outside CT are anticipating this one.
3. More collaborative expansion: depending on the success of LoTM—the new game, they may decide to form partnerships with other gaming powerhouses...
which may want to leverage their IP to create unique gaming experiences.
However, going back to the initial questions, here's all it takes to mess all this up:
Although a strong IP can be an advantage other factors like gameplay mechanics, user experience, and quality of the...
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