Craft and publish engaging content in an app built for creators.
NEW
Publish anywhere
Post on LinkedIn, Threads, & Mastodon at the same time, in one click.
Make it punchier 👊
Typefully
@typefully
We're launching a Command Bar today with great commands and features.
AI ideas and rewrites
Get suggestions, tweet ideas, and rewrites powered by AI.
Turn your tweets & threads into a social blog
Give your content new life with our beautiful, sharable pages. Make it go viral on other platforms too.
+14
Followers
Powerful analytics to grow faster
Easily track your engagement analytics to improve your content and grow faster.
Build in public
Share a recent learning with your followers.
Create engagement
Pose a thought-provoking question.
Never run out of ideas
Get prompts and ideas whenever you write - with examples of popular tweets.
@aaditsh
I think this thread hook could be improved.
@frankdilo
On it 🔥
Share drafts & leave comments
Write with your teammates and get feedback with comments.
NEW
Easlo
@heyeaslo
Reply with "Notion" to get early access to my new template.
Jaga
@kandros5591
Notion 🙏
DM Sent
Create giveaways with Auto-DMs
Send DMs automatically based on engagement with your tweets.
And much more:
Auto-Split Text in Posts
Thread Finisher
Tweet Numbering
Pin Drafts
Connect Multiple Accounts
Automatic Backups
Dark Mode
Keyboard Shortcuts
Creators love Typefully
170,000+ creators and teams chose Typefully to curate their Twitter presence.
Marc Köhlbrugge@marckohlbrugge
Tweeting more with @typefully these days.
🙈 Distraction-free
✍️ Write-only Twitter
🧵 Effortless threads
📈 Actionable metrics
I recommend giving it a shot.
Jurre Houtkamp@jurrehoutkamp
Typefully is fantastic and way too cheap for what you get.
We’ve tried many alternatives at @framer but nothing beats it. If you’re still tweeting from Twitter you’re wasting time.
DHH@dhh
This is my new go-to writing environment for Twitter threads.
They've built something wonderfully simple and distraction free with Typefully 😍
Santiago@svpino
For 24 months, I tried almost a dozen Twitter scheduling tools.
Then I found @typefully, and I've been using it for seven months straight.
When it comes down to the experience of scheduling and long-form content writing, Typefully is in a league of its own.
Luca Rossi ꩜@lucaronin
After trying literally all the major Twitter scheduling tools, I settled with @typefully.
Killer feature to me is the native image editor — unique and super useful 🙏
Visual Theory@visualtheory_
Really impressed by the way @typefully has simplified my Twitter writing + scheduling/publishing experience.
Beautiful user experience.
0 friction.
Simplicity is the ultimate sophistication.
Queue your content in seconds
Write, schedule and boost your tweets - with no need for extra apps.
Schedule with one click
Queue your post with a single click - or pick a time manually.
Pick the perfect time
Time each post to perfection with Typefully's performance analytics.
Boost your content
Retweet and plug your posts for automated engagement.
Start creating a content queue.
Write once, publish everywhere
We natively support multiple platforms, so that you can expand your reach easily.
Check the analytics that matter
Build your audience with insights that make sense.
Writing prompts & personalized post ideas
Break through writer's block with great ideas and suggestions.
Never run out of ideas
Enjoy daily prompts and ideas to inspire your writing.
Use AI for personalized suggestions
Get inspiration from ideas based on your own past tweets.
Flick through topics
Or skim through curated collections of trending tweets for each topic.
Write, edit, and track tweets together
Write and publish with your teammates and friends.
Share your drafts
Brainstorm and bounce ideas with your teammates.
NEW
@aaditsh
I think this thread hook could be improved.
@frankdilo
On it 🔥
Add comments
Get feedback from coworkers before you hit publish.
Read, Write, Publish
Read, WriteRead
Control user access
Decide who can view, edit, or publish your drafts.
Building fully on-chain games throws up a no. of issues, all of which arise from not having a typical centralized server-side backend:
- 💿 Where to store assets.
- 🔐 Where to store per-player private data.
- ⏰ How to run cron tasks.
- 🚫 How to prevent cheating.
🧵...
[💿 Where to store assets]
Storing assets on-chain would mean storing assets in smart contracts. The key constraint to note is that storing data cost a lot of gas (see SSTORE in EVM). Thus, it's a a good idea to minimize both the amount of data + the no. of storage writes.
Alternatively, one could use progressively-generated assets with seed values stored on-chain. The trade-off would be increased game loading time. And as game assets get more complex, progressive generation might not suffice. Thus, we still need to actually store data.
Off-chain storage is a viable option. Store data off-chain and link to it on-chain (e.g. via an IPFS cid). But, if storing on an off-chain backend then anyone should be able to spin up a node that replicates the stored data. Examples: @IPFS and @farcaster_xyz.
[🔐 Where to store per-player private data]
Data that only the player should be able to see can be stored on-chain as long as it's encrypted with a key only known by the player - we could generate a symmetric key derived from a digital signature based on the player's wallet.
Note that - as with assets - the amount of data being stored on-chain should be minimal. And note that storing the player's private data off-chain has the same requirements, i.e. the data must be encrypted with a key only known to the player.
Where this data can be stored depends on the game type. For instance, if the game is real-time then it can be stored on the player's device itself. But if the game is turn based and supports "idle" play (e.g Risk/Warzone) then this data would need to be stored externally.
And likewise for assets, any external storage of player private data should ideally be replicated and decentralized in order to minimize centralization risk. The strictness of this requirement varies based on the type of game.
Per-player data may need to be revealable to other players (e.g. one's poker hand) as part of the game. For real-time games this data can be stored on their device itself since the player is logged on during the game. But what if the game is turn-based and asynchronous?
E.g in a game such as Risk/Warzone, players place their moves and then must wait for other players to do the same. Once all players have placed their moves the system must process the moves and advance the game board to the next round.
Such a game requires players to be able to store their move data privately until its time to reveal it. In addition to this, there needs to be a way to run an automated task at a game system level, either according to a schedule or trigger. Which leads us to...
[⏰ How to run cron tasks]
Smart contracts are transaction-triggered and don't support automated tasks out of the box. For tasks triggered by certain player actions, the task could be bundled into the player's action as long as it's not expensive.
Taking the previous example of Risk, once all players have made their moves the system must process them. So, we could implement it such that the last player to set their moves also runs the processing logic. Instead, if the task must be on a schedule then we need servers.
Mirroring how we do for game assets, any such processing servers should be easy for anyone to setup and connect to the wider network of such servers. This minimizes centralization risk.
[🚫 How to prevent cheating]
When it comes to off-chain logic, whether it's executed by a player or processing server, it is crucial for the contract to be able to verify correct and honest execution of game logic. This is where zk proofs - e.g @RiscZero - come into play.
However, generating proofs doesn't align well with a real-time game running at 60fps. Therefore, the type of game being developed significantly influences how zero-knowledge (zk) proofs can be utilized, and even determines if they can be used at all.
Overall, if we zoom out on the above criteria it's clear that we need a network of servers that can handle assets, per-player private data and zk-verifiable compute. It's obvious that the blockchain itself should handle these since it is an incentivized network of servers!
Handling this at the chain layer would also allow for the best UX and DX. There are a few gaming-focused chains contending here but none which do all of the above. I think there is a need (and opportunity) to build out the needed infrastructure for existing high-TVL chains.