Didnt want to make a thread about about @BoredApeYC Dookey Dash until I cracked the top 1,000 on the leaderboard. Only day 2, less boost than like 6,000 others, but I made it
Quick list of some of the things that are impressive, areas of improvements, concerns & some tips 🧵
Impressive/Pros:
* Simple game and basic concept but highly impressive in the infancy realm of “web3 gaming”
* Skill-based mint is a interesting concept that gives the game meaning and brings out competitive juices @yugalabs@GordonGoner
* Simple nature & competitive aspect make it highly addictive to play lol
* Tier pass system seems very thought out. Gives additional benefit based on holdings. Allows holders to sell and allows non-holders to join in. Fairly balanced benefits of higher tiers (not broken)
*Other than the site going down a couple of times on day 1, very smooth experience, gameplay & interface
* Integration & use case for Ape coin is impressive. From a business side, they really nailed making a reason to use ape coin as a micro transaction (maybe too good 😅)
Areas of improvement:
* Ape coin transacting could be improved. Gas on every power up purchase is really terrible (essentially 20% tax). Fix: allow power ups to be purchased in desired quantity & be used at will from inventory.
* Power-up purchase UI is a little wonky. After confirming purchase, you sign a MetaMask transaction but after it goes back with the original confirmation screen still up (stays here for 10-30 secs until the transaction is confirmed). Many have likely paid gas twice for this
* Feels bad that power up timer is always running. 10 minutes goes by quick and even quicker when you have 10-30 seconds of screens after every death before another run starts. Fix: power up timing only moves during a run.
* Power-up feels too needed/OP (more firepower than 1 tier up) and pricing feels heavy on top of that. In web2 gaming terms, you’re essentially buying a DLC-pack for a 6/7 min. in-game boost 🥴
Concerns:
* Imo, all the positives massively outweigh the concerns (mostly due to the early nature of the accomplishments being more impressive than any negatives) but the main concern would be the potential for “web3 gaming” to head down a path of pay2win mobile games.
* This (just the power-up) doesn’t feel anywhere near as terribly toxic and rigged as pay2win mobile games but I can see a world where this success can be a slippery slope for games to head down that route (b/c there is a lot of $ to be made from microtransactions)
Advanced Tips (you made it this far so here are some tips):
* Always look as far down the screen as possible
* Plan the optimal route far before you have to make a move
* Learn to snap mouse to pick up all items when things are fairly safe
* Know when to not risk your life for an item
* Your senses/reactions should be most heightened as you boost through wood planks (be ready to dodge)
* Try to “look through” wood blanks to see what area looks safe or if there is a fan (hard)
* Boost through heavy debris if it is near obstacles like planks or fans
* Warm-up some before committing any power-ups
* Take breaks and maybe set up punishments like push ups or squats for failed runs