Last we met the party, they'd been dungeon-crawling through the Frozen Sick adventure (EGtW), and specifically the frozen ruins of the Aeorian city of Salsvault.
They'd found the quest goal, fought on for a couple of days, nearly died, had enough, and decided to go home.
The journey back across the ice is uneventful, and they find the camp of Syrinlya without issue. Camp's pretty empty, the rescue party they'd been told about having headed out. Captain Gerrer is around the fire with a couple of the outpost left behind to keep it all intact.
Gerrer is busy telling stories of the party's exploits on the way over; and he claims a small wager from one of the "locals" as the party all returned safely. Rory takes an immediate dislike to the one who bet against them.
Quick as the tides allow, they're sailing back to Iriand. On the way, the ship is harried by a hungry pair of griffins. Rory conjures some fog. Giddy deploys the beef-jerky Mage Hand. Soon enough, distraction and damage combine to chase the griffins off, and the ship reaches dock
The party hastens to Magistrate Hornraven with the good news and the cure. He's moved the merchant Irven, his partner and their two little teifling girls into government quarters, and the party is able to administer the potion there and then.
Giving one dose to each of the four family members, they almost immediately lose their cold blue hue, and return to health! The cute little tieflingettes are saved!
The party leaves them to share some time together; and Hornraven gives them a reward of gold. He also says he'll put out some feelers as to whether anyone can analyse and potentially reproduce the Aurith.
For now the party should get some rest, and maybe check back tomorrow, as Hornraven suspects Irven and his family will want to reward them also. Newly wealthy, the party picks a much nicer tavern than usual.
The next day, there's a little light commerce to be done. At the Tented Market, Rory offloads his damaged and lightly-zombie-stained Aeorian robes onto a tailor and asks for them to be repaired.
Rrekk decides he's carrying too much, and dumps much of his inventory on the ground in an impromptu car-boot sale. He succeeds in palming a surprising amount off on other people, including selling a pair of old iron manacles to a shifty looking young female who moves at a sidle.
Having introduced Iriand to the concept of Ann Summers, they take (figurative) stock. Next agenda item would be checking in with Thokk's contact, Bremat, about the job he wants them to do. But where will he be at this time of day?
Thokk sends her Silver Raven off to arrange a meeting that evening. Rrekk tries to figure out why Thokk is obligated to this man. They explain it's about the boxes.
Rrekk tries to figure out what was in the boxes, and logically concludes it must be severed feet.
With the rest of the day in hand, they head back to see the previously-sick merchants. They're packing to leave the Seafoam Bastion.
While Rrekk plays tag with the tiefling girls (a flying opponent is _lots_ of fun), Irven and Fenton give the party a little something - a small business card which will let them summon an adventuring shop wherever they are - once only.
Magic pauses in her game for a moment and presents Giddy - they're much the same height - with a couple of "special" wooden building blocks. Irven is amused and tries to dissuade her, but she's having none of it. They're _special_. She found them, one town over.
Irven doesn't remember this. Turns out they fell out of some old man's bag as he unlocked his shop. He lets it slide - they're only toy blocks - and Giddy pops them in her bag.
As evening falls, Thokk leads the group over to the Hooded Witch, where Bremat is waiting as requested. He hands back the messenger raven, and is all mock-annoyed with Thokk for taking so long. But it seems he knows what's been going on; and his own plans were delayed by weather.
Rrekk asks why Bremat wants feet.
And with Bremat momentarily bluescreening, we leave the session, still waiting to find out what his plans actually are! And whether they involve feet. Spoiler: they probably don't.