How @TylerxHobbs NEW QQL collection is changing generative art forever 🧵
First, what is QQL?
· 999 edition generative NFT art collection by @tylerxhobbs & @dandelion_wist
· Mint pass dutch auction Sept 28th (50 ETH start)
· Collectors can select a unique edition to mint
· Minters receive 2% royalties
QQL generations are displayed through this thread
About the artists:
Tyler is an early on-chain generative artist best known as the Fidenza creator (999 editions w/ 100 ETH fp).
His work has been featured in @Sothebys, @Proof_xyz and @brtmoments.
QQL is also co-created by...
@dandelion_wist — co-founder of an @archipelago_art and prominent generative art collector.
Hobbs is an iconic artist and anything he creates will be highly sought after.
But, Dandelion had an idea to make QQL unlike any generative project we've seen before...
Collectors co-create their NFT by selecting an iteration to mint.
The process is:
1. Artist open-sources the generator
2. Collector purchases a mint pass
3. Collector generates editions & mints their favorite as an NFT!
You can try out the generator at qql.art/create!
The typical mint process for generative projects like Art Blocks is:
1. Artist uploads an algorithm
2. Specifies the # of iterations
3. Collector mints an iteration and receives a random output as an NFT
Unlike QQL, the collector and artist have no control over the final output
The QQL mint-selection process is unlocking a new paradigm where collectors become co-creators.
The added aspect of curation eliminates one of the biggest challenges generative artists face — minimizing bad outputs.
For example...
Fidenza followed Art Block's random generation process and all 999 minters didn't know what output they'd receive.
Hobbs spent 2 MONTHS refining the algorithm with the sole aim of minimizing/eliminating bad outputs.
Collector-curated mints enable artists to design an algorithm which generates beautiful top 0.1% outputs... because the collectors filter out the bad outputs.
The game changes from minimizing bad to maximizing great.
QQL is intended to maximize what Hobbs refers to as "emergence."
"The moment when the stars align, and the randomized elements in the program sync up in just the right way to create something truly new, unexpected, and captivating.”
The "God Mode" Fidenza is an example of emergence.
@Dandelion_wist shared the likelihood of an output like God Mode being in the ENTIRE collection was 0.1%...
Since QQL minters can run unlimited generations... the collection should have MANY moments of emergence like God Mode.
QQL will also have interesting rarity game theory.
The mint passes have no expiry date so the collection will progressively reveal over years over decades.
Collectors cannot conclusively mint a "rare" piece early, and the collector group will ultimately determine rarity.
The design intends to be more meaningful for the collector — based on what they like over what may be rare.
We may also see a premium for the early mints of a certain style that become popular and mints from notable collectors like @punk6529 & @CozomoMedici.
Lastly... the passes could demand an especially high price because:
· @tylerxhobbs
· Refundable dutch auction
· First prominent collector co-created project
· Minted passes should be worth more than mints
· Mints will have a high floor as most minters will hold
To sum up:
QQL is the first collector co-created generative NFT project and will continually evolve over the upcoming years.
QQL is designed to produce legendary top outputs ("emergence").
Generative art is so young and QQL's innovations may drastically impact its direction.